ESTABLISHING AUTHORITY

NOTE: I do not remember where I got this item — and for that I apologize to the source — but it seems worth publishing again to remind referees that they need to ensure that everyone on the field knows who is in charge of the game.

ESTABLISHING AUTHORITY
Recently I lined an U15B game in a neighborhood complex. A visiting team player whacked the ball. It went out of play, over the fans, along the touchline, over the short chain-link fence behind the fans, over a driveway into the complex, over another short chain-link fence, and into a neighbor’s backyard.

A home team player knew the drill. He ran off the field, jumped the first fence, crossed the road, and arrived at the backyard fence.

The player saw a “Beware of Dogs” sign. He looked around but didn’t see any dogs. To be sure he banged on the fence just as he started to jump. Lucky for him.

Lying against the back of the house in the shade was THE DOG. THE DOG was not happy. THE DOG obviously had dealt with this situation before and knew how to handle it.

THE DOG growled menacingly, stood up, and stared at the player. THE DOG then walked very deliberately to the ball as he maintained eye contact. He continued growling and staring at the player. When THE DOG got to the ball, he looked down, sniffed it disgustedly, looked up, and again growled at the player.

THE DOG then looked at the ball one last time, raised his hind leg, and relieved himself on the ball. He gave the player a final stare with a final contemptuous growl (looking something like a sly, cynical grin), turned around, and casually jogged back to his favorite spot in the shade.

The player was momentarily stunned. With both arms raised he finally shouted to the sidelines, “I’M NOT PLAYING WITH THAT BALL!!!”.

I remember THE DOG whenever I referee an older youth game. He’s even become one of my role models for player management.

THE DOG stayed in the background until it was time to make his presence known. He commanded the player’s attention while he took forceful action. He used crisp mechanics to clearly communicate his decision. He received the player’s unquestioning acceptance of his decision. And he felt much better when he was finished.